Even the extended ending doesn’t dwell on the implications of all this but it does explain why the Normandy was travelling through a relay when it crash landed on a planet (it was travelling to a rendezvous point on the orders of Hackett) and it does show the crew having a service for Shepard – who still has to sacrifice his/herself in order to make all this happen. This seems a pretty extensive bit of work for a shiny green light but there you go. Here things are spelt out much more clearly, with the Catalyst firing a big green laser beam into all of the galaxy’s Mass Relays (which are now damaged, not destroyed) and infusing all organic life with luminous circuit boards under their skin and imbuing synthetics (specifically EDI) with the power of love. The synthesis ending went almost completely without explanation originally, with just some vague talk about combining organic and synthetic life into one. In any case you’re still left with the same three main choices, as well as the option to forget it all and just carry on the fight without the Catalyst. Hence all the fan theories about what was really going on. That was our reading of it anyway, but it doesn’t fit at all with the ending of Mass Effect 3. In fact every portrayal of the Reapers in all three games, right up to the first one Shepard kills halfway through Mass Effect 3, suggests they’re exactly as evil as they seem to be and that they absolutely hate organic life because we’re smelly and illogical and whatever else it is robots usually get upset about. Grinding up millions of people into mush to make a new Reaper and slowly destroying planets building-by-building, ship-by-ship hardly seems the work of benevolent space gods performing an unfortunate but necessary purge of the galaxy. What isn’t explained though is why the Reapers have to be so unpleasant about it all. This is made to sound a more benign solution to eventual mutual destruction than previously was the case. It’s also emphasised that the Reapers’ job is to harvest both organic and synthetic life forms, preserving each species in a different Reaper. It’s made clear that the Reapers’ physical appearance is based on their original creators, who in turn became – it’s implied unwillingly – the first of the big space woodlice. Again everything is the same as in the non-extended version, except you’re given more opportunities to interrogate it about each of the three choices for disposing of the Reapers. The encounter with the Illusive Man and the death of Anderson plays out largely as before, until eventually Shepard meets with the Catalyst AI construct. (The only thing that could possibly kill them and they only send one Reaper to guard it at the last minute? That’s one oddity that still goes unexplained.)Īs soon as you’re beamed up there’s a quick extra cut scene showing Admiral Hackett in his ship, telling everyone that Shepard is aboard the Citadel. We’ll start with the Synthesis Ending simply because it’s the one we originally chose when we first played through the game, but as you’ll see all three endings share a majority of content in common.Īssuming you’ve already beaten the game you’re given the chance to reload your save just before you enter the Citadel via the Reaper’s poorly guarded transporter.
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